|
Image |
Name | Lv | Defense type | Offence type | Offence
method |
|
Megalopa |
21 |
Melee defense |
Non-preemptive |
Melee |
|
Megalopa, a monster living on the Trojan
shore since ancient times, has a giant body and strong clamping claws.
Although passersby's bring trouble on themselves by attacking Megalopa
feeling threatened by its horrible appearance, Megalopa has no
interest in anything unless hungry or attacked first. |
|
Image | Name | Lv | Defense type | Offence
type | Offence method |
|
pilot log |
22 |
General |
Preemptive |
Melee/Magic |
|
pilot log is the least powerful of the
pirates who pledge allegiance to Captain Ivy. They were originally mere
workers who did chores and trained to learn how to use daggers and
rogue skills. They are not as powerful as other pirates probably because
they used to be mere workers. |
|
Image | Name | Lv | Defense type | Offence
type | Offence method |
|
Crab |
23 |
Melee defense |
Non-preemptive |
Melee |
|
Crab is well known as a monster
frequenting the Trojan shore and attacking passersby. It has large
clamping claws are so powerful that they can easily destroy a small
ship, and often comes ashore and attacks people because of its appetite
for eating people. But because of limited intelligence, it often
forgets why it is pursuing the prey and does other things. |
|
Image | Name | Lv | Defense type | Offence
type | Offence method |
|
Pirate Brigand |
23 |
General |
Preemptive |
Melee/Magic |
|
Pirate Brigand, pirates armed with
surprise attacks using daggers and poison, are famous for fighting the
enemy with all the tools at their disposal. Threatening as their
poisoned daggers dipped in a strong poison are, their attack is not at
all threatening if only you are careful about the poison. |
|
Image | Name | Lv | Defense type | Offence
type | Offence method |
|
Dark Wolf |
24 |
Melee defense |
Non-preemptive |
Melee |
|
Dark wolves appear in Asia Minor,
influenced by powers of the fallen angel Seniel. They come together
voluntarily from neighboring areas in Asia Minor, feeling the appearance
of Seniel and having dark spirits by nature. However, they are not
cruel or violent, only showing up in the dark under the influence of
Seniel. |
|
Image | Name | Lv | Defense type | Offence
type | Offence method |
|
Evil Wolf |
25 |
Melee defense |
Preemptive |
Melee |
|
Fallen angel Seniel sealed to Asia Minor
needs to have followers who are quick and cruel in order to protect
himself. So he decides to make the wolves living near Mount Ararat his
followers. He inspires the strongest and most intelligent ones of them
with evil spirits and has them protect him. Later, when Seniel takes
control of the minds of Ivy and is protected by stronger creatures, he
looses his grip on the wolves. But the wolves with their cruelty
deep-rooted now attack people who pass by the mountains. |
|
Image | Name | Lv | Defense type | Offence
type | Offence method |
|
Evil Order Archer |
26 |
Magic defense |
Preemptive |
Melee/Magic |
|
Fallen angel Seniel gains control of the
minds of Ivy and conquers Asia Minor, but he feels that it is still
insufficient only with pirates. The Barbaroi tribes that invaded Eastern
Europe come to his attention. He finds out that they are under the
rule of Hagiajoe Dow, which is weaker than him. From that moment,
Seniel begins to control the minds of the Barbaroi tribes and put them
under his control, which forces many of the Barbaroi tribes to come
over to Asia Minor and join the Evil Order. Evil Order Archers refers
to those called Logos Baroi who were members of the Barbaroi tribe but
came under the command of Seniel. They were originally hunters and
shamans who used to go hunting in the woods and pray to the skies, and
when fighting, they use their crossbows filled with the power of winds
to lower the enemy's hitting ratio. |
|
Image | Name | Lv | Defense type | Offence
type | Offence method |
|
Evil Order Hunter |
27 |
Magic defense |
Preemptive |
Melee/Magic |
|
Evil Order Hunters refers to those
called Misos Baroi who were members of the Barbaroi tribe but came under
the command of Seniel. They deal a heavy blow to the enemy by
attacking with crossbows filled with the power of fire. |
|
Image | Name | Lv | Defense type | Offence
type | Offence method |
|
Evil Order Warrior |
27 |
Melee defense |
Preemptive |
Melee/Magic |
|
Evil Order Warriors refers to those
called Bartis who were originally members of the Barbaroi tribe but came
under the command of Seniel. Armed with axes and shields, they protect
companions and attack the enemy. |
|
Image | Name | Lv | Defense type | Offence
type | Offence method |
|
Evil Order Soldier |
28 |
Melee defense |
Preemptive |
Melee |
|
Evil Order soldiers refers to those
called Barfole who were members of the Barbaroi but came under command
of Seniel. Armed with axes and shields, these frontline troops having
lost their character ravage the enemy ruthlessly and show no mercy
whatsoever. |
|
Image | Name | Lv | Defense type | Offence
type | Offence method |
|
Closier |
29 |
General |
Preemptive |
Melee |
|
Closiers are the mythical Centaur, which
fallen angel Seniel failed to turn into intelligent devils. While
Centaur were intelligent, Closiers were born nearly without
intelligence. They are so stupid that they sometimes don't recognize
their own companions but their powerful strength remains. Daring to
provoke them may find a death by the two axes wielded by them. They were
summoned by Captain Ivy and are currently in control of Asia Minor. |
|
Image | Name | Lv | Defense type | Offence
type | Offence method |
|
Punisher |
30 |
General |
Preemptive |
Melee |
|
Punishers refer to devils that used to
be good ones called Centaur. They are inspired with evil spirits and
reborn by the fallen angel Seniel Like Centaur who had strong powers in
mythology, Punishers wield powerful axes with both hands, killing the
targeted enemy mercilessly. They were summoned by Captain Ivy and are
currently in control of Asia Minor. |
|
Image | Name | Lv | Defense type | Offence
type | Offence method |
|
Captain Ivy |
30 |
General |
Preemptive |
Melee/Magic |
|
Captain Ivy commanding Evil Order, the
troops in control of Asia Minor, is a female warrior whose murky past
was stained with blood. Leading a chequered life, she came upon an
ancient relic and met the fallen angel Seniel sealed therein. Deceived
by Seniel into believing that he is her lover Fiore, she is given power
by Seniel and is in control of Asia Minor, commanding the Evil Order
and consolidating her power by putting pirates under her control. At
first look, she appears to be a weak woman but her improved crossbow
attached to her arm and pincer attack with Eagle Drake wields a
spectacular pow |
|
Image | Name | Lv | Defense type | Offence
type | Offence method |
|
Kokoru |
31 |
Magic Defense |
Preemptive |
Melee/Magic |
|
Kokoru named after its unique cry is a
periton not fully matured into a demon yet. Not as cruel as a Periton,
Kokoru competes with it in power. Therefore, don't mess with it, or you
will be sorry. |
|
Image | Name | Lv | Defense type | Offence
type | Offence method |
|
Periton |
32 |
Magic Defense |
Preemptive |
Melee |
|
Periton, one of the demon species
frequent Central Asia and are almost as big as humans. With irresistible
desire to kill humans, they attack cities and merchants in groups but
don't eat men. According to legend in Alexandria, human spirits become
Periton when abandoned by the Gods. Sprits that can't vent their grudge
without killing people take the form of these birds. |
|
Image | Name | Lv | Defense type | Offence
type | Offence method |
|
Blood Ong |
33 |
General |
Non-preemptive |
Melee/Magic |
|
Since Blood Ong is much faster than Ong,
it is hard to escape once surrounded by them. Blood Ong is named after
the fact that their path finds flooded by blood. |
|
Image | Name | Lv | Defense type | Offence
type | Offence method |
|
Ong |
34 |
General |
Preemptive |
Melee/Magic |
|
Ongs are very adaptable to circumstances
and have spread beyond Tarim Basin into Central Asia. Ongs are so
gregarious that you may find yourself surrounded by Ongs if you mess
with them. |
|
Image | Name | Lv | Defense type | Offence
type | Offence method |
|
Hun Archer |
35 |
General |
Preemptive |
Melee/Magic |
|
The Huns are nomadic mounted tribes of
Turkish descent resides in steppe of Central Asia. They once enjoyed
their dominant powers invading Europe but their fortune faded rapidly
after Attila, the king of the Huns, was killed in suspicious
circumstances. Now, they can be seen only in some parts of Central Asia.
In some parts of Central Asia, remnants of the Huns begin to make
their last-ditch efforts to regain their glorious past. It is known
that Hun archers, the most powerful of all Huns, are able to hit the
target five hundred meters away. They were taught to learn how to
handle the winds by shamans and put the power of winds into their
arrows, reinforcing their destructive power all the more. |
|
Image | Name | Lv | Defense type | Offence
type | Offence method |
|
Hun Defense Lancer |
36 |
Melee defense |
Non-preemptive |
Melee |
|
Hun Defense Lancer are armed with lance,
having lost their ability to shoot arrows in battlefield. With the
exception of their ability to shoot arrows, they are as agile and
destructive as before, primarily responsible for defense in the Hun
forces. |
|
Image | Name | Lv | Defense type | Offence
type | Offence method |
|
Hun Shooters |
36 |
Melee defense |
Preemptive |
Melee |
|
Once predominant as far as into Europe,
leading to the exodus of the Germanic race, the Huns have lost their
power retreating to parts of Central Asia. Yet, it is Hun mounted
shooters that even today's Europeans are still afraid of. Armed with
bows and arrows specially designed to pierce thick armor worn by
Europeans, they ride horseback and never miss their target. They were
taught by shamans how to put the power of death into arrows, which is
known to destroy your spirit. |
|
Image | Name | Lv | Defense type | Offence
type | Offence method |
|
Hun Assault Lancer |
37 |
Melee defense |
Non-preemptive |
Melee |
|
Hun Assault Lancers are selected from
those not good at handling bows and are trained as specialized troops to
use lances. Since they don't use archery, they are not threatening
when not at close quarters. But lances thrown by them could go through
the chests of the enemy, with their agile mobility plunging the enemy
into chaos. They mostly trample over the enemy once the enemy is plunged
into chaos by mounted archers. |
|
Image | Name | Lv | Defense type | Offence
type | Offence method |
|
Sosungsung |
37 |
General |
Non-preemptive |
Melee |
|
Sosungsung refers to smaller but more
agile ones than Sungsungs. As highly intelligent as Sungsungs, they
move around in groups in order to compensate for their small bodies. |
|
Image | Name | Lv | Defense type | Offence
type | Offence method |
|
Sungsung |
38 |
Melee defense |
Preemptive |
Melee |
|
Sungsung refers to monkeys that were
raised by Muzigi and Uzigi and wandered around into Central Asia, having
lost their parents. Intelligent yet very violent, they are the objects
of fear from all ghosts, attacking with their long reaches. Probably
because of the environment, they are weaker than King Bun in Khotan |
|
Image | Name | Lv | Defense type | Offence
type | Offence method |
|
Stone Golem |
39 |
Melee defense |
Preemptive |
Melee/Magic |
|
Rock Golem refers to monsters made of
rock after people believing in the Aster Church in the village called
the Village of Infidels disappeared from some unknown cause. Although
made of ordinary pieces of stone, it has a body hard enough not to be
scared by plain weapons. |
|
Image | Name | Lv | Defense type | Offence
type | Offence method |
|
Rock Golem |
40 |
Melee defense |
Non-preemptive |
Melee |
|
Rock Golem refers to monsters made of
rock after people believing in the Aster Church in the village called
the Village of Infidels disappeared from some unknown cause. Made from
harder rock than Stone Golem, Rock Golem has stronger offensive and
defensive powers, helpless with destructive energy and hence wandering
around and seeking live ones to put out the flames of life. |
|
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